Other cases
Sector: Entertainment
Segment: Music and Social Media
Application: Real-time music discovery and sharing.
Solution: We created an application that allows users to see what music other people are listening to in real-time. Ideal for fans who want to discover the musical taste of famous artists or synchronize their musical experience with friends, by simultaneously listening to the same songs.
Results: Increased social and musical engagement among users, offering an interactive and unique experience for discovering and sharing music.
Sector: Healthcare
Segment: Medicine and Diagnostics
Application: Performing endoscopies and video exams via smartphone.
Solution: We developed an application that, combined with a lens adapter for endoscopy equipment, allows doctors to perform video exams using only a mobile phone. This solution is ideal for remote locations or smaller clinics, eliminating the need for large and expensive equipment.
Results: Democratization of access to video exams, cost reduction for clinics, and expanded medical coverage in areas with limited infrastructure.
Sector: Education
Segment: Higher Education and Research
Application: Distance learning and data collection for academic research.
Solution: We developed an application with a gamified RPG-style environment that combines learning and research. Master's and doctoral students use the platform to train others and collect authentic information through interactions in an online chat integrated into the gamified system. People's reactions to simulated situations within the games are captured for academic analysis.
Results: Interactive and efficient learning, increased user engagement, and quality data collection for scientific research.